About the game
Project Overview
Photorealistic historical environment recreating ancient Pompeii with procedural ruins, natural overgrowth, and period-accurate architectural elements.
Technical Implementation
- Engine & Rendering: Unreal Engine 5 with Lumen lighting and Nanite geometry
- Procedural Generation: PCG system with rule-based asset distribution
- Optimization: Distance-based culling for performance management
- Visuals: High-quality assets, realistic PBR materials, advanced post-processing
Environment Details
- Architecture: Grid-based ruin layouts representing ancient settlement patterns
- Vegetation: Procedural foliage with height-based tree variation and shrub placement rules
- Historical Elements: Period-accurate pottery scattered organically throughout ruins
- Natural Integration: Wildflowers and grass avoiding tree bases, bushes clustered near tall trees
- Terrain: Sloped landscape reflecting authentic topography
Key Achievements
- PCG Pipeline: Rule-based procedural system preventing asset overlap and ensuring historical accuracy
- Atmospheric Lighting: Cinematic time-of-day rendering with volumetric effects
- Historical Authenticity: Period-accurate placement maintaining archaeological integrity
- Performance Balance: Optimized draw distance maintaining visual fidelity
Games details
Type
Level, Environment and Lighting Design
Platform
Steam
Category
Game
Software
Unreal Engine 5.6
Release
2025
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